Updated: Jul 02, 2009 6:39 pm Eastern Daylight Time (GMT -04:00)
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Thursday, Jul 02, 2009

Alpha Protocol in October

SEGA announces an October 6 North American release date for Alpha Protocol for Windows, Xbox 360, and PlayStation 3. They celebrate the news with the release of a new developer diary movie for the espionage-themed RPG, which can be found on AtomicGamer.

Dawn of War II Patch Beta Live

Dawn Of War II Website announces the planned beta testing of the "There is Only War" patch for Dawn of War II is now underway on Steam. They outline the process for installing the beta, and word is: "The Beta period will run until Tuesday, July 14th, 2009 to account for the delay."

2K HUGE Game Pack on Steam

Steam News announces the availability of a new 2K HUGE GAME PACK, offering a 10% discount off the 59.99 bundle price through Monday, which makes the pack $53.99, compared with the $229.80 cost of purchasing the bundled games individually. Here is the huge rundown on what the huge pack includes, with no extra charge for the odd characters:

The 2K HUGE GAME PACK includes: Sid Meier's Civilization® IV, Sid Meier's Civilization® III Complete, Sid Meier's Pirates!, Shattered Union, Prey, CivCity: Rome, Civilization IV®: Warlords, Sid Meier's Railroads!, Railroad Tycoon 3, Railroad Tycoon II Platinum, X-COM: Terror From the Deep, X-COM: Apocalypse, BioShock™, X-COM: Interceptor, X-COM: UFO Defense, X-COM: Enforcer, Civilization IV: Beyond the Sword, Freedom Force, Freedom Force vs. the Third Reich, Sid Meier's Civilization IV: Colonization.

New on GameTap

GameTap announces the addition of Runaway: The Dream of the Turtle to their subscription gaming service. They also announce this week's addition to their free game area is Rogue Trooper, the third-person shooter based on the 2000AD comic of the same name.

Killing Floor Patched

Steam News announces the release of a new automatic patch for Killing Floor, the co-op zombie game from Tripwire Interactive. The new version includes bug fixes. gameplay tweaks, perk tweaks, and more.

Play Splinter Cell: Conviction in 12 Hours

Splinter Cell: Conviction can be completed in 12 hours on the Official Xbox 360 Magazine predicts the amount of gameplay to expect in the coming stealth/shooter sequel (thanks 1UP). Ubisoft's Maxime Beland explains this is in the context of "normal" difficulty: "And then we're going to have the normal mode for normal gamers, that are going to spend 12 hours playing our game and not 30 because they're dying all the time."

Phantom Lapboard Update

A few recent updates to the Phantom Entertainment Blog describe drama at this company that at one time was promising a game-changing console system (thanks Mike Martinez). Apparently trading of their stock has been temporarily suspended by the SEC due to delinquent filings, and for a while they were actually accepting donations, but this has changed, and they are now refunding donations to make sure they don't run afoul of the SEC again. These updates come from the man who took over as CEO in July of 2008, who gives a perspective on the company's previous way of "doing business" (make air quotes when you say that), and what to expect going forward:

Since the Infinium days nothing was produced…only the HOPE and PROMISE of a product. Millions of dollars spent on theory and well….who knows what that management did. They were getting paid convalouted amounts of money, and well it was what it was.

Let’s push pin that in at 2002 just for a time frame.

I became the new CEO in July of 2008. With barely any money and a four person staff working on faith alone, the Lapboard will be available in July 2009 ( currently crossing the atlantic )

Evening Screenshots

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

L4D DLC & L4D2 Demo Plans

Computer and Video Games has word from Valve to expect the announcement of another DLC pack for Left 4 Dead for both Windows and Xbox 360 before the summer is over. "We plan to keep supporting Left 4 Dead 1. There will be some announcements coming before summer's out about what's coming there, and then we haven't shown everything that's in Left 4 Dead 2 yet," is what they hear from Valve's Doug Lombardi. "I think 8, 9 months from now once everything's been out for a while and everyone's had time to see the complete product of Left 4 Dead 2 and see continued support for Left 4 Dead 1, they may sort of see what we were up to and what the method of our madness was there." He also says that the release of Left 4 Dead 2 will be preceded by a playable demo.

GOG.com Deals

The good old gamers at GOG.com announce the addition of some new old games to their DRM-free marketplace. They have added Crystals of Arborea and Ishar 3 to their Ishar Compilation, which remains at $5.99, and yes, those who bought this when it was a two-game collection can get the other two games for free now that this has become a four-game anthology. They also now offer The Pandora Directive, the fourth Tex Murphy game, for $9.99, and have added Personal Nightmare to their $5.99 selections, with the 1989 horror/adventure game earning the distinction of being the oldest of their vintage offerings. Finally, since no weekend is complete without a sale these days, they announce that starting tomorrow, all their pinball games will be 20% off through Monday.

Steamships Ahoy - Trine [Updated]

Steam is now offering digital distribution of Trine, Frozenbyte's action/platformer with a fantasy theme. Update: This story initially described the price listed as $19.99, but it is now $29.99, as apparently the lower price was an error which was quickly corrected. Anyway, a playable Trine demo was released last week for your tryin' Trine pleasure, and here is a general overview of the game:

Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil…

The gameplay is based on fully interactive physics - each character's different abilities help the player battle an army of undead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Knight unleashes mayhem and physical destruction wherever he goes.

Ubisoft Picks Up Heroes Over Europe

Ubisoft announces they've picked up the publishing rights to Heroes Over Europe, the World War II aerial combat game in development at Transmission Games. Earlier this year publisher Red Mile indicated this project was in trouble after losing the support of Atari. With Ubisoft now keeping the game aloft, word is a worldwide release for Windows, Xbox 360, and PlayStation 3 is now planned for this September. Here are a batch of new screenshots from the game, and here's the announcement:

SAN FRANCISCO – July 2, 2009 – Today Ubisoft announced it will be publishing Heroes Over Europe, a flight combat game designed for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system, and Windows-based PC. The sequel to Heroes of the Pacific, the World War II flight combat game, Heroes Over Europe builds on the game's impressive legacy with intense dogfights, a highly detailed realistic visual presentation and even more online options.

"We are pleased to be bringing Heroes Over Europe to retailers worldwide,” said Tony Key, senior vice president of sales and marketing, Ubisoft. "The action-packed gameplay and realistic imagery in Heroes Over Europe will help bring some of history's most exciting air battles to life for an experience that gamers will enjoy.”

Developed by Transmission Games in Melbourne, Australia, and powered by an all-new engine, Heroes Over Europe is set to raise the bar for flight combat games with the all new "Ace Kill” close combat action, four online modes supporting up to 16 players and fully customizable aircrafts with localized damage. Visually, the game takes no prisoners with meticulously rendered environments including faithful recreations of London, Berlin and the French Alps, and ultra-realistic iconic warplanes of the era, all presented in stunning high definition graphics.

Heroes Over Europe is scheduled for worldwide release in September 2009. For more information about Heroes Over Europe, please visit: http://www.heroesovereurope.com

Fallout 3 Steam Sale

Steam News announces a weekend sale on Fallout 3, the action/RPG sequel from Bethesda Softworks. The game is now offered for $24.99, a 50% discount off its usual $49.99 price tag.

ARMA II Diary Movie

A new ARMA II Developer's Diary Movie on the ARMA II website features an introduction to basic game controls and principles in Bohemia Interactive's military shooter sequel. The clip is narrated by Bohemia PR manager Jan Prazak, whose English is impressive while his Czech accent is not too hard to understand. The clip shows the player's physical presence in the game world, and various elements intended on giving this a greater sense of realism.

East India Company Movie

A new trailer from East India Company is now available, showcasing multiplayer action from the upcoming naval combat RTS game. Word is: "East India Company features five distinct multiplayer modes including 'Domination' and 'Last Ship Floating' and can support up to 12 players. Players can choose between 11 different ships for battle." The clip is available on the YouTube.

Risen to Rise in October

Deep Silver announces an October 2 worldwide release date for Risen, the Windows and Xbox 360 role-playing game from Piranha Bytes that at one time was being developed under the working title Project PPB. Word is that all voice-overs have been recorded and the game is now feature complete. "We're excited to be able to announce the release date for Risen this far in advance," says Deep Silver. "We've been in beta for a few weeks now and are focusing on stamping out the remaining bugs and optimizing gameplay."

Two Battlestations Pacific DLC Packs: One Today

Eidos Interactive announces the release a new pack for Battlestations: Pacific via Windows LIVE and Xbox LIVE today, with another pack planned for release on 23. Today's new pack is called the Mustang Pack, which adds six new units, including the P-51 Mustang (the Cadillac of the skies!) and the theoretical Super Yamato Class battleship, as well as 18 pieces of nose art. Here are some screenshots from the new pack which will set you back 160 points on the Windows LIVE or Xbox LIVE marketplaces. The other pack is called The Carrier Battles Map Pack, which is planned for release on July 23 for 800 points. Here is how that's described: "The Carrier Battles Map Pack gives gamers four new maps, playable across all five multiplayer modes. Take part in a clash of carriers at Midway, do battle at dawn in the mist of the Philippine Islands, experience the fury of Kamikaze attacks in the rocky islands of the Leyte Gulf and take control of your forces amongst the mountain peaks and glacial waters of the icy Aleutian Islands." Finally, we must admit to missing the release of the promised "Volcano" map pack, which looks like it is now available.

Midway/Warner Sale Moves Forward

The sale of most of the assets of bankrupt Midway Games to Warner Bros. has been approved by a Delaware judge, according to a report on chicagotribune.com. Other legal actions stood in the way of this deal, including a recent lawsuit over the Mortal Kombat rights, but the story indicates these have been cleared up, and the sale of most of Midway's assets to Warner Bros. for approximately $33 million has been approved.

Asteroids Movie Plans

The Hollywood Reporter has word on plans for an Asteroids movie, odd enough news to stand out in the world of movie adaptations for video games, which are known for inspiring head-scratching. They say Universal won a four-studio bidding war to pick up the film rights to the classic story-free Atari arcade game and that the feature adaptation will be produced by Lorenzo di Bonaventura, who is also producer on G.I. Joe: The Rise of Cobra, so he obviously enjoys a challenge.

StarCraft II Interview

StarCraft II Interview on Shacknews talks with Dustin Browder about Blizzard's upcoming RTS sequel. The lengthy conversation delves into detail about gameplay and the current state of the long-in-development project. They also discuss the new Battle.net, which Dustin says is "up in the air" right now:

I can't tell you a whole lot because in reality, anything I say might be a lie. We're still working on it, and it's kind of up in the air. I kind of wish it wasn't, but it kind of is. What you saw today is not where we're going. It's a version that we have that has a lot of problems that we don't like. It was never meant to be the final version, but we're getting further and further away from that being close to the final version. We're trying to do more and more stuff.

We're hoping to have support for casual leagues, support for professional leagues, hardcore leagues. Hoping to do a lot more with friends, more with replay sharing. A lot of it you can probably guess, but what makes ship, what doesn't, what comes in later patches--what we decide to do with it exactly does depend. And I've got a design meeting today, and it's about what's going on with Battle.net.

Empire: Total War Q&A

There's a Creative Assembly Interview on Strategy Informer where Kieran Brigdan answers questions about Empire: Total War, their newly patched RTS sequel. Topics include changes introduced in the new version 1.3, other changes they have planned, further DLC plans, modification support, supporting the game through Steam, and more.

Op Ed

Gamasutra - Can Games Become 'Virtual Murder?'.
If, in this hypothetical future, we're capable of stripping away our empathy and compassion to murder a 99% realistic virtual human (and maybe even enjoy it), will we be psychologically any different from people who actually murder those of flesh and blood? Having perhaps unintentionally trained ourselves to become cold-blooded killers through systematic desensitization, will we be emotionally capable of doing the same thing in waking life?

IncGamers - WoW is Killing itself. Thanks Ant.
Yeah, that's right, you heard me. WoW is in the act of committing suicide, and Blizzard don't even know it. Now, before you get all huffy and angry with me (save that for later, you Blizzlovers, you), allow me to give you a bit of background. And when I say background, I mean way, waaaaay back, to the games that inspired WoW in the first place, and to where these games went wrong.

Morning Previews

Morning Consolidation

Morning Tech Bits

Mobilization

Metaverse

Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Saturday is Fourth of July, which is Independence Day here in the US. This means the holiday may start as soon as this evening for some folks, so if you are hitting the roads, please be careful out there, and of course please also take care if you engage in any shenanigans involving explosives.

Indie Links: Thanks Ant and Mike Martinez.
Play: Water Werks.
Rabbit Wants Cake.
Link: The Craziest Costume Changes in Comics.
Science: NASA fuels space shuttle for leak test.
Scientists find a black hole that's "just right".
Ant mega-colony takes over world.
Media: Groundhog Day Horror Recut.
Groundhog Day Horror Recut.
The cutest little Mega Man ever says -PEW PEW PEW!

Established 1995. Over a third of a billion visitors since 1997.

Wednesday, Jul 01, 2009 Happy Canada Day, Eh?

Empire: Total War & More Steam Patches

Three new automatic updates are available when you start Steam. There's a new Steam client update that adds D3D9Ex support for the in-game overlay for ArmA II and addresses some bugs. There's also a new Source SDK Update that fixes three bugs with the Hammer editor. Finally a new Empire: Total War Update fixes two bugs in The Creative Assembly's RTS sequel, one that could crash Land Battles when grouping/ungrouping, and one that could make for invisible deployable defenses in the Grand Campaign.

Dawn of Discovery Trailer

A new Dawn of Discovery release trailer celebrates the recent launch of the strategy sequel also known as Anno 1404. The movie is available on AtomicGamer.

Quake Arena Arcade Screenshot

Pi Studios sends along the first screenshot from Quake Arena Arcade, the upcoming XBLA multiplayer Quake game. According to Pi producer Kenn Hoekstra, every map represented in the image is new except Arena Gate, which shipped with QUAKE III Arena.

Quake Arena Arcade

Evening Screenshots

Evening Consolidation

Evening Tech Bits

etc., etc.

Into the Black

Dawn of War II Patch Beta Delay

Dawn Of War II Website announces a delay to the beta test for the "There is Only War" patch for Warhammer 40,000: Dawn of War II that was scheduled to start around now. Relic expresses regrets, saying: "We are experiencing an unforeseen technical problem and believe it will be resolved in the next 24 hours." As a result, the beta is now scheduled to start tomorrow at 2:00 pm PDT, which is 5:00 pm EDT.

Splinter Cell Conviction Diary Movie

A new developer diary movie for Tom Clancy's Splinter Cell Conviction is called "Behind Closed Doors #1 – Re-inventing Splinter Cell," as it features gameplay footage along with commentary from the developers at Ubisoft Montreal about their efforts at redefining the action/stealth genre for the next installment in the adventures of Sam Fisher. They outline what they call a "gameplay loop," called PEV, which stands for "prepare, execute, and vanish," and discuss how this takes some of the frustration out of stealth gameplay. The clip is posted on ActionTrip, AtomicGamer, and Gamer's Hell.

EVE Online Expansions in August & Winter, Novel in November

This developer blog on the EVE Insider by EVE Online Senior Producer Torfi Frans Olafsson has details on a "mini-expansion" for EVE Online that CCP is calling Apocrypha 1.5. He says they are shooting for a mid-August release for a batch of content they have decided to release in advance of a winter expansion that's also planned. This content includes new small, medium, and large classifications for rigs to make ship building more accessible, specialized cargo holds, and Factional Warfare improvements. He also answers a recurring question by saying they devote about half their development time on new features and the other half on maintenance, and finishes off by promising details on the winter expansion soon. In a semi-related note, CCP announces plans for EVE: The Burning Life, a novel set in the EVE Online universe. The book is written by Hjalti Daníelsson, CCP's main creative writer, and planned for a November release.

Impulse Sales

Impulse announces they have already kicked off their weekend sale. Here's the deal on their deals:

· Titan Quest - $3.99
· Red Faction Guerilla Pre-Order Bundle (RF1, RF2 and RFG) - $39.99 USD | $49.99 EUR | 34.99 GBP
· Sins of a Solar Empire + Entrenchment Bundle - $29.99
· Call of Duty 4 - $34.99
· Prototype - $44.99
· Street Fighter IV Pre-Order - $35.99
· King's Bounty - $19.99
· Majesty Gold - $4.99
· Flock - $7.50
· Unreal Gold - $7.49
· Unreal II - $7.49
· Unreal Tournament 2004 - $11.29
· Unreal Tournament GotY - $7.49
· Unreal Tournament III - $22.49
· Unreal Pack - $33.79

Blizzard's Cataclysm TMs

Trademark markers superannuation have uncovered trio of new filings by Blizzard Entertainment for the title Cataclysm. The trademarks cover computer games, paper-based products (comic books, trading cards, coloring books), and online games.

Impulse Preorder Bonuses

Preordering of Street Fighter IV on Impulse now includes a bonus that wasn't listed when preorders began the other day, as they are now offering the same 10% discount announced today on Steam. Impulse is also now accepting preorders of Red Faction: Guerrilla, Volition's shooter sequel coming to Windows at some indeterminate future date. Those who preorder will get free copies of both Red Faction and Red Faction 2. Thanks Weaponeer.

Gaikai Demonstration Movie

DPerry.com, the homepage of Dave Perry, now features a video showing off Gaikai, the cloud-based gaming service announced earlier this year. The clip shows off Spore, Mario Kart, LEGO Star Wars II, Need for Speed ProStreet, World of Warcraft, EVE Online, as well as Photoshop (to show non-gaming applications for the service), all running in a browser with no client downloads. The clip is accompanied by more from Perry on the project's background and goals, word that those interested in beta testing should sign up at the Gaikai Website, and this overview: "We are not in competition with any other streaming company or technology, our business model is entirely different. I will be talking about it more during my up-coming speeches at video game conferences. (Develop this month, and GDC Europe are the next two.)." Here is a list of points he makes about the planned service and the video demonstration:

(1) No installing anything. (I'm running regular Windows Vista, with the latest Firefox and Flash is installed.)

(2) This is a low-spec server, it's a very custom configuration, fully virtualized. Why? To keep the costs to an absolute minimum. We had 7 Call of Duty games running on our E3 demo server recently.

(3) Data travel distance is around 800 miles (round trip) on this demo as that's where the server is. I get a 21 millisecond ping on that route. My final delay will be 10 milliseconds as I just added a server in Irvine California yesterday, but it's not added to our grid yet. (So this demo is twice the delay I personally would get, the good news is I don't notice it anyway.)

(4) This server is not hosted by a Tier 1 provider, just a regular Data Center in Freemont California. Also, I'm not cheating and using fiber connections for our demos. This is a home cable connection in a home.

(5) We don't claim to have 5,000 pages of patents, we didn't take 7 years, and we do not claim to have invented 1 millisecond encryption and custom chips. As you can see, we don't need them, and so our costs will be much less. ;)

(6) We designed this for the real internet. The codecs change based on the need of the application, and based on the hardware you have. (Like Photoshop must be pixel perfect.)

(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)

(8) If you hear any clicks, they are coming from my wireless headset microphone. I won't use that next time I promise. :)

(9) I made a few video cuts using Windows Movie maker to cut out dead air. Like Need for Speed has far to many menus with loads & delays between them. So I tried to keep the pace up so you see plenty of demos.

East India Company Contest

The Rule the Waves contest on the Paradox Interactive Forums outlines how the likeness of three winners will be used to represent commanders in East India Company, the upcoming seafaring RTS game. The competition is open to all territories, but entrants must be at least 18 years of age.

Tales of Monkey Island Next Week; Movie

A new trailer from Tales of Monkey Island offers a look at the upcoming revival of LucasArts' classic adventure game franchise, beginning with a cinematic that segues to demonstrate gameplay. The three-minute clip is posted on the Telltale Blog and mirrored on AtomicGamer. The clip concludes promising the release of the first installment in the episodic game for Windows and WiiWare on July 7, and there is now a timer on the Telltale Games Website counting down to that date.

China Hasn't Banned Gold Farming

A post to the ICTs for Development Blog has an explanation from Professor Richard Heeks that interpretations of a new ruling that say China has banned gold-farming are not actually accurate (thanks IncGamers). According to the professor, the new law impacts the reverse situation, banning using virtual currency to buy real items:

This is a government restriction on the use of the quasi-Paypal-like currencies (mainly QQ coins) that are used extensively in China to pay for virtual game stuff. As announced they can now only be used to pay for virtual stuff, and you can’t buy real things with them as game companies were allowing to happen, nor can you gamble. This therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it’s the mirror image. And it’s not about the major trade in gold farming such as World of Warcraft, which relates to other types of virtual currency. And it’s not about buying/selling in-game items. And it’s not about the power-levelling of avatars. Bottom line: it’s not about gold farming.

Steam Street Fighter IV Pre-Purchase

Steam News announces they are accepting pre-purchase of Street Fighter IV, the upcoming Windows edition of the fighting game sequel. Those who commit to buying the game between now and its release on July 7 will receive a 10% discount.

Dawn of War II Patch Beta Today

Dawn Of War II version 1.4.1 patch notes are now online for the "There is Only War" update for Relic's sci-fi RTS game, which will begin testing this afternoon in a beta planned to last two weeks. The Dawn Of War II Website outlines how to participate in testing if you want to: "The massive update that is ‘There is Only War’ will first be available as an open Beta to all owners of Dawn of War II. Players can participate in the Beta WEDNESDAY, JULY 1ST 2009 at 2:00 PM PST (22:00 GMT) through their Steam client."

Wolfenstein Minimum Specs

The Wolfenstein Forums has minimum system specifications for Ravens' upcoming first-person shooter (thanks VG247). Here's word, which apparently comes courtesy of Emeril Lagasse:

Bam.

SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included & required for Windows XP & Vista)

HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor
RAM: 1GB RAM
Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 8GB (Plus an additional 800MB for Windows swap file)
Media: 100% Microsoft Windows compatible DVD-ROM drive
Internet: Broadband connection and service required for multiplayer

Damnation Team Axed

Former Blue Omega programmer Geoff Rowland reveals via his Twitter Account that the entire Blue Omega team that developed Damnation was laid off last week. This is not so unusual, as this vertical shooter that was once an Unreal modification shipped last month, but in breaking this story, Shacknews has also posted legal documents showing Damnation development was marked by multiple lawsuits, including a lawsuit filed by Blue Omega against publisher Codemasters over termination of their development deal, and another they filed against subcontractor Velvetelvis over the quality of their work.

StarCraft II Tech Trees

Giant Bomb has posted images of the tech trees for StarCraft II, as it's never too early to start plotting your strategies when it comes to real-time strategy games. Thanks Kotaku.

Warcraft III/Diablo II Patch Status

A post on the Battle.net Forums offers a status report on the planned version 1.13 patch for Diablo II first mentioned in April, adding some detail to their terse statement on the topic a couple of weeks ago that said "higher priority issues" were causing a delay. This turns out to have been a Warcraft III custom map exploit that's described in this forum post, and once their fix for that is released, they can return their attention to the Diablo II patch (thanks Rhialto). Here's a bit:

The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we'll be working to getting that patch up on its own PTR as soon as possible. This could be a matter of weeks. Once it's up and in a testing state for all of you, it's then going to be a matter of ensuring the features are good and it's a solid patch. The more people we have testing the patch and providing valid feedback, the better the patch will be, and hopefully the quicker it will be released. So that's my challenge to you. You've been waiting a long time, you want an awesome patch, you want a reset. To get all that, we need good solid testing and feedback, reproduction steps for bugs, detailed descriptions of issues or errors, etc. So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing.

Age of Conan Interview

Age of Conan’s Craig Morrison Talks Gangs of Tarantia on The MMO Gamer offers another installment in the AoC game director's verbal tour of the entire internet. Once again the game's new content update is in the crosshairs of the conversation, now with some perspective from players, asking about the derisive "age of casters" label being used by some gamers, reaction to item tweaks, and more. As for attracting disenchanted early adopters back into their MMORPG, Craig has this to say: "Firstly I would say that there have been serious changes made to the game! Then I would say that they shouldn’t just take my word for it and to them come back and try it for themselves! I am of course a completely biased opinion in that respect! There is a free trial available and there will soon be a reevaluation offer to previous players so they can come back and try it out for themselves. Try it, speak to people playing the game, and they might just find that the serious changes they wanted to see have been made!"

Op Ed

Ten Ton Hammer - Proposed Death Knight Changes for Patch 3.2.
For tanking, I think that if the PTR notes go live as stated, then they are fairly substantial nerfs to Death Knight tanking. The health and armor drops are fairly substantial and will hurt. Both health and armor are dropping perilously close to warrior and paladin level, but those two classes have shields to help them, while we don’t. Also, cooldowns are the real strength of Death Knight and changes were expected, so no real surprise there. Since Death Knights are still very solid tanks right now, and still dominate end game raiding, it waits to be seen if the changes take them to a level playing field with the other tanks, or remove them from viable play. I personally think they went a little overboard though, and hope they real the changes back a little before 3.2 goes live.

IndustryGamers - Opinion: Should Sony Exit Hardware?
IndustryGamers recently spoke to ngmoco founder Neil Young, who also seemed to think Sony's days in hardware could be numbered. “It seems to me that if you're competing for the living room, and there are three companies competing for it, then one of them is going to have to be on the ropes. In the last generation, it was Nintendo on the ropes, but they were able to rebound with the Wii. I'm not sure that Sony has the same caliber of creative thinkers inside their organization to be able to rebound... I don't know if Sony thinks of themselves as a hardware company or software company, but I bet Nintendo thinks of themselves as a games company,” he said. “So if you're competing in the games space and you need to rebound, then you're going to have to come up with something cool. I don't think it can just be faster, more powerful hardware. As we move through the life cycle of our industry, there are always going to be players that come and go – it happens in publishing and development all the time. I don't see why it wouldn't happen with hardware manufacturers from time to time – it happened to Sega. I think Sony's getting hurt on two fronts as well; they're losing in the living room and on the handset side, and they're a big global company so they're hurting from the recession.”

Morning Previews

Morning Consolidation

Morning Tech Bits

Mobilization

Metaverse

Legal Briefs

Safety Dance

Game Reviews

Hardware Reviews